;======================================================================
;======================================================================
; Configure states file
;======================================================================
;======================================================================

;----------------------------------------------------------------------
; System Direction
;----------------------------------------------------------------------

[Statedef 50000]
type = A
movetype = I
physics = N
anim = 99990
ctrl = 0

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(0) = 1			;h͕␳(l)̗L | Use defencemulset
				;0 - Ȃ | Disable
				;1 -  | Enable

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(1) = 1			;U͕␳(tl)̗L | Use attackmulset with Enemy,Life
				;0 - Ȃ | Disable
				;1 -  | Enable

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(2) = 1			;RFQ[W(fobOp) | Infinity Reinforce Gauge(DEBUG ONLY!)
				;0 - Ȃ | Disable
				;1 -  | Enable

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(50) = 0			;Q[WXWC | Pos X of Reinforce Gauge
				;+n - O | Forward
				;-n -  | Back

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(51) = 0			;Q[WYWC | Pos Y of Reinforce Gauge
				;+n -  | Down
				;-n -  | up

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(52) = 0			;[h | Default Mode
				;0 - m[} @| NORMAL
				;1 - EX         | EX

[State 50000, ParentVarSet]
type = ParentVarSet
trigger1 = Time = 1
var(40) = (var(2)*100)+(var(1)*10)+(var(0))
ignorehitpause = 1

[State 50000, ParentVarSet]
type = ParentVarSet
trigger1 = Time = 1
var(23) = var(50)
ignorehitpause = 1

[State 50000, ParentVarSet]
type = ParentVarSet
trigger1 = Time = 1
var(24) = var(51)
ignorehitpause = 1

[State 50000, ParentVarSet]
type = ParentVarSet
trigger1 = Time = 1
trigger1 = Root,RoundsExisted = 0
var(28) = var(52)
ignorehitpause = 1

[State 50000, DestroySelf]
type = DestroySelf
trigger1 = Time = 2






;----------------------------------------------------------------------
; System Direction(AI)
;----------------------------------------------------------------------
[Statedef 26000]
type = A
movetype = I
physics = N
anim = 99990
ctrl = 0

;----------------------------------------------------------------------
;펞N
;----------------------------------------------------------------------
[State AI, 펞N]
type = ParentVarSet
trigger1 = 0
trigger2 = 1          ;RgOƏ펞N
var(59) = 1

;----------------------------------------------------------------------
;AIx({)
;----------------------------------------------------------------------
[State AI, AIx(1`5)]
type = VarSet
trigger1 = 1
var(59) = 4


;----------------------------------------------------------------------
;ʐݒ(0ȉȂ{xƓ)
;----------------------------------------------------------------------
[State AI, K[hx(1`5)]
type = VarSet
trigger1 = 1
var(58) = 5

[State AI, RCx(1`5)]
type = VarSet
trigger1 = 1
var(57) = 5

[State AI, R{x(1`5)]
type = VarSet
trigger1 = 1
var(56) = 5

[State AI, E背x(1`5)]
type = VarSet
trigger1 = 1
var(55) = 5

[State AI, DestroySelf]
type = DestroySelf
trigger1 = Time = 2